The benefits of Gaming in Education: the Build A World case

Do videogames only lead to addictions, violent behaviours, sexism, lack of physical exercise and other terrible consequences in children? There has been a lot of criticism around gaming for children, but many studies suggest that playing domestic video games improves visual attention and spatial-motor skills.

The social and psychological benefits of gaming

On the other hand, the specific application of gaming in education generates a lot of benefits in the learning process. Generally, educational video games and simulators teach many skills such as algebrabiologycomputer programming and flight training. In particular, simulation games can develop the children’s soft skills. They indeed may increase the children’s sense of self esteem and improve socialization skills, leadership skills and team building.

Let’s see specifically which are the benefits of learning through gaming, so that teachers and schools may comprehend the potential of integrating an educational gaming learning platform into their classroom.

Gaming is a social activity

Gaming stimulates students and children to play together. Many games require players to work together in teams to achieve goals or to compete against each other. In order to achieve that, students shall refine their communication skills: this will help them to establish better relationships and have high self-esteem.

Gaming improves critical thinking

Many classical literature teachers are bringing visualization games in the classroom to explain Odysseus’s journey. According to Paul Darvasi, “Alternate reality games can be used as an immersive learning system that combines rich narrative, digital technology, and real-world game play. Students must exercise critical thinking, resilience, and creative problem solving to succeed in an alternate reality game.”

Gaming teaches technical skills

Through videogames, kids may get interested in technology very soon in their life. This is important for them to embed basic technical skills such as coding and programming, as we explored in the article about coding and Internet of Things.

Overall, gaming may create an educational future where teachers can recreate a more engaging and connected environment, and students may benefit to develop critical skills by attending exciting lessons.

Acer is partnering with BuildAWorld for new gaming simulation platform.

BuildAWorld is a next generation interactive 3D simulation educational learning platform, designed to engage students with real world scenarios and phenomena.

Come visit Acer at BETT Education event in London (stand B109) to see how this gaming tool creates engaging learning opportunities.

Which are the benefits of learning through this video game?

  • Students will be engaged in real world scenarios and lessons, so they can learn about sustainability, urban planning or energy.
  • Students from age 10 up to university age will learn how to build, simulate and experiment, for example by setting up windturbines and measuring their effect.
  • Students will have an immersive visual experience, so they will actually see how to build and experiment with a nuclear reactor.
  • Teachers will be able to use platform built-in tools.

Experience a 10 minutes demo of Build A World watching the video below:

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